1292 Compatibles Programmable Video System
CPU - Signetics 2650A @0.887MHz
RAM - 37 bytes
Single Square wave frequency.
218x200, max 8 colors
CPU - Signetics 2650A @0.887MHz
RAM - 37 bytes
Single Square wave frequency.
218x200, max 8 colors
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Single Square wave frequency.
218x200, max 8 colors
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Single Square wave frequency.
218x200, max 8 colors
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Single Square wave frequency.
218x200, max 8 colors
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Single Square wave frequency.
218x200, max 8 colors
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Single Square wave frequency.
218x200, max 8 colors
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Single Square wave frequency.
218x200, max 8 colors
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Single Square wave frequency.
218x200, max 8 colors
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Single Square wave frequency.
218x200, max 8 colors
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Single Square wave frequency.
218x200, max 8 colors
APF Electronics TV Games
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
One channel mono beeps
TV Resolution , max Black and White
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
One channel mono beeps
TV Resolution , max Black and White
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
One channel mono beeps
TV Resolution , max Black and White
Atari Pong
Atari Game Systems
CPU - MOS 6507 @1.19MHz
RAM - 128 Bytes
1 channel
160x192 in 128 colors (4 per scanline), max 128 colors (4 per scanline)
CPU - MOS 6507 @1.19MHz
RAM - 128 Bytes
1 channel
160x192 in 128 colors (4 per scanline), max 128 colors (4 per scanline)
CPU - MOS 6507 @1.19MHz
RAM - 128 Bytes
1 channel
160x192 in 128 colors (4 per scanline), max 128 colors (4 per scanline)
CPU - 6502C @1.79MHz
1 channel
160x192 in 128 colors (4 per scanline), max 128 colors (4 per scanline)
CPU - MOS 6507 @1.19MHz
RAM - 128 Bytes
1 channel
160x192 in 128 colors (4 per scanline), max 128 colors (4 per scanline)
CPU - MOS 6502C @1.19MHz
RAM - 4kB
1 channel
160x192 in 128 colors (4 per scanline), max 128 colors (4 per scanline)
CPU - MOS 6502C @1.19MHz
RAM - 4kB
1 channel
160x192 in 128 colors (4 per scanline), max 128 colors (4 per scanline)
CPU - MOS 6507 @1.19MHz
RAM - 128 Bytes
1 channel
160x192 in 128 colors (4 per scanline), max 128 colors (4 per scanline)
CPU - TOM @26.59MHz
16-bit stereo 44.1kHz. Dual DAC
720x576 using TOM, max 16.8M colors
Atari Handhelds
CPU - WDC 65SC02
4-channel 8-bit mono
160x102 in 16 out of 4096 colors, max 16 out of 4096 colors
CPU - WDC 65SC02
4-channel 8-bit Stereo
160x102 in 16 out of 4096 colors, max 16 out of 4096 colors
Bally Astrocade
CPU - Z80 @ 1.789MHz
RAM - 4kB
3 oscillators with noise mixing, vibrato
160X102, max 4 out of 256
Binatone TV Games
Cassette Vision
CDi CD Interactive
Coleco Telstar TV Games
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
One channel mono beeps
TV Resolution , max Black and White
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
One channel mono beeps
TV Resolution , max Black and White
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
One channel mono beeps
TV Resolution , max Black and White
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
One channel mono beeps
TV Resolution , max Black and White
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
One channel mono beeps
TV Resolution , max black and white
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
One channel mono beeps
TV Resolution , max black and white
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
One channel mono beeps
TV Resolution , max 1 color per game
CPU - General Instruments AY-3-8510 Ball & Paddle chip (color)
RAM - none
One channel mono beeps
TV Resolution , max 1 color per game
CPU - General Instruments AY-3-8512
RAM - none
One channel mono beeps
TV Resolution , max Color
CPU - General Instruments AY-3-8700 "Tank" chip
RAM - none
One channel mono beeps
TV Resolution , max Color
CPU - General Instruments AY-3-8600 & AY-3-8615
RAM - none
One channel mono beeps
TV Resolution , max Color
Computer Conversions
CPU - Zilog Z80A @3.58MHz
RAM - 64kB
3 wave channels + white noise + PCM
160x200 in 16 out of 4096 colors, max 4096 colors
CPU - MOS 6502C @1.79MHz
RAM - 64kB
4 channels, 3.5 octaves
560x192 in 16 colors, 16 intensities, max 16 colors, 16 intensities
CPU - Zilog Z80A @3.58MHz
RAM - 1kB
3 square wave voices, 6-bit period
256x192 in 8 colors, max 8 colors
CPU - MOS 6510 @1MHz
RAM - 64kB
3 independent audio oscillators with 4 waveforms
320x200 in 16 colors, max 16 colors
CPU - Motorola 68000 @7.16MHz
RAM - 512kB
4x8-bit channels @28 kHz stereo
1280x400 (ntsc) 1280x512(PAL), max 24-bit color; 262,144 simultaneous (HAM-8 mode)
CPU - Intel 80386SX @16MHz
RAM - 2MB
6 Channel FM; 8 channel 10-bit PCM; 1 channel 16-bit 44.1kHz PCM
720x480, max 16M Colors
Mattel Consoles
CPU - Intel XScale PXA255 @200MHz
RAM - 32MB SRAM
Mono audio
640x480 VGA , max 256 colors
Interton TV Games
Odyssey TV Games
CPU - Discrete Diode-Transistor Logic
none
Black and white, 3 dots, 1 line, max Black and White
CPU - Discrete Diode-Transistor Logic
none
Black and white, 3 dots, 1 line, max Black and White
CPU - Dedicated ICs, no cpu
Single tone buzzer.
Black and white, 3 dots, 1 line, max Black and White
CPU - Dedicated ICs, no cpu
Single tone buzzer.
Black and white, 3 dots, 1 line, max Black and White
CPU - Dedicated ICs, no cpu
RAM - none
Single tone buzzer.
Black and white, 3 dots, 1 line, max Black and White
CPU - Dedicated ICs, no cpu
Single tone buzzer.
not applicable, max Limited color display
CPU - General Instruments AY-3-8500 Ball & Paddle
Mono beeps
Black and White, max Black and White
CPU - General Instruments AY-3-8500 Ball & Paddle
Mono beeps
not applicable, max Black and White
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Mono beeps
not applicable, max Black and White
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Mono beeps
not applicable, max Limited color display
Odyssey VideoPac / Odyssey 2
CPU - Intel 8048 @1.79MHz
RAM - 1kB
1 channel 8 octaves
160x200 in 16 colors, max 16 colors
CPU - Intel 8048 @1.79MHz
1 channel 8 octaves
160x200 in 16 colors, max 16 colors
CPU - Intel 8048 @1.79MHz
RAM - 1kB
1 channel 8 octaves
160x200 in 16 colors, max 16 colors
Mattel
CPU - General Instruments CP1610
RAM - 1kB
3 wave channels + white noise
256x192 in 16 colors, max 16 colors (2 per 8 pixels)
MSX 2
CPU - Zilog Z80A @3.58MHz
RAM - 64kB
3 wave channels + white noise
256x192 in 16 colors, max 16 colors
Nintendo Color TV Game
Nintendo NES / Famicom
CPU - Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
256x240 in 25 out of 64 colors, max 25 out of 64 colors
CPU - Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
256x240 in 25 out of 64 colors, max 25 out of 64 colors
CPU - Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
256x240 in 25 out of 64 colors, max 25 out of 64 colors
CPU - Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
256x240 in 25 out of 64 colors, max 25 out of 64 colors
CPU - Ricoh 5A22 @3.58Mhz
RAM - 128kB
8 voice stereo, 8-bit sample, effects
512x478 tile based, max 15 bit color
CPU - Ricoh 5A22 @3.58Mhz
RAM - 128kB
8 voice stereo, 8-bit sample, effects
512x478 tile based, max 15 bit color
CPU - Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
256x240 in 25 out of 64 colors, max 25 out of 64 colors
CPU - Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
256x240 in 25 out of 64 colors, max 25 out of 64 colors
CPU - Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
256x240 in 25 out of 64 colors, max 25 out of 64 colors
Nintendo Handhelds
CPU - Sharp LR35902 core @ 4.19 MHz
4 channels: 2 square wave, 1 wave table, 1 noise
160x144 monochrome, max monochrome
CPU - Need Info
RAM - 8kB
4 channels: 2 square wave, 1 wave table, 1 noise
160x144 monochrome, max monochrome
CPU - Need Info
RAM - 8kB
4 channels: 2 square wave, 1 wave table, 1 noise
160x144 monochrome, max monochrome
CPU - Sharp LR35902 core @4.19/8.38MHz
RAM - 32kB
4 channels: 2 square wave, 1 wave table, 1 noise
160x144 in 2000 colors, max 2000 colors
CPU - Need Info
RAM - 32kB
Dual 8-bit Stereo DAC + GameBoy channels
240x160 in 512 out of 32k colors, max 512 out of 32k colors
CPU - Need Info
RAM - 32kB
Dual 8-bit Stereo DAC + GameBoy channels
240x160 in 512 out of 32k colors, max 512 out of 32k colors
CPU - S1C88 8-bit microcontroller @4MHz
RAM - 4kB
4-bit integrated sound
240x160 in 512 out of 32k colors, max 512 out of 32k colors
Nintendo 64 / GameCube
CPU - NEC VR4300 @93.75MHz (64-bit)
RAM - 4MB
16-bit 44.1/48kHz stereo
320x480 interlaced, max 24 bits per pixel color
CPU - IBM PowerPC 750CXe Gekko @485MHz (32-bit)
RAM - 24MB
Analog Stereo (Dolby Prologic II)
640x480 32bit color, max 32 bit color
CPU - IBM PowerPC 750CXe Gekko @485MHz (32-bit)
RAM - 24MB
Analog Stereo (Dolby Prologic II)
640x480 32 bit color, max 32 bit color
PC-50x Programmable Game Console
Radofin TV Games
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
, max black and white
Sega Game (SG)
CPU - Z80 @3.58MHz
3 Square waves, 1 noise generator, 16 volume levels
256x192, max 16 Colors
CPU - Z80 @3.58MHz
3 Square waves, 1 noise generator, 16 volume levels
256x192, max 16 Colors
Sega Master System
CPU - Z80 @3.58MHz
PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
256x192, max 32 Colors out of 64
CPU - Z80 @3.58MHz
RAM - 8kB
PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
256x192, max 32 Colors out of 64
CPU - Z80 @3.58MHz
RAM - 8kB
PSG: 3 Square waves, 1 noise generator
256x192, max 32 Colors out of 64
CPU - Z80 @3.58MHz
RAM - 8kB
PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
256x192, max 32 Colors out of 64
CPU - Z80 @3.58MHz
RAM - 8kB
PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
256x192, max 32 Colors out of 64
CPU - Z80 @3.58MHz
RAM - 8kB
PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
160x144, max 32 colors out of 4096
Sega Genesis / Megadrive
CPU - Motorola 68000@7.6MHz; Z80 @3.58MHz
Stereo sound
320x480 (Interlaced), max 61 colors out of 512
CPU - Motorola 68000@7.6MHz; Z80 @3.58MHz
RAM - 64kB
Stereo sound
320x480 (Interlaced), max 61 colors out of 512
CPU - Motorola 68000@7.6MHz; Z80 @3.58MHz
Stereo sound
320x480 (Interlaced), max 61 colors out of 512
CPU - Motorola 68000@7.6MHz; Z80 @3.58MHz
Stereo sound
320x480 (Interlaced), max 61 colors out of 512
CPU - Intel 80286; Motorola 68000@7.6MHz; Z80 @3.58MHz
Stereo sound
320x480 (Interlaced), max 61 colors out of 512
CPU - Motorola 68000 @12.5MHz; Motorola 68000@7.6MHz; Z80 @3.58MHz
Stereo sound
320x480 (Interlaced), max 61 colors out of 512
CPU - Motorola 68000 @12.5MHz; Motorola 68000@7.6MHz; Z80 @3.58MHz
Stereo sound
320x480 (Interlaced), max 61 colors out of 512
CPU - Motorola 68000 @12.5MHz; Motorola 68000@7.6MHz; Z80 @3.58MHz
RAM - 72kB
Stereo sound
320x480 (Interlaced), max 61 colors out of 512
CPU - Motorola 68000 @12.5MHz; Motorola 68000@7.6MHz; Z80 @3.58MHz
RAM - 72kB
Stereo sound
320x480 (Interlaced), max 61 colors out of 512
CPU - Motorola 68000@7.6MHz; Z80 @3.58MHz
RAM - 64kB
Stereo sound
320x480 (Interlaced), max 61 colors out of 512
CPU - Motorola 68000 @12.5MHz; Motorola 68000@7.6MHz; Z80 @3.58MHz
Stereo sound
320x480 (Interlaced), max 61 colors out of 512
CPU - Intel 80386; Motorola 68000@7.6MHz; Z80 @3.58MHz
RAM - 1MB
Stereo sound
320x480 (Interlaced), max 61 colors out of 512
CPU - Motorola 68000@7.6MHz; Z80 @3.58MHz
RAM - 72kB RAM
Stereo sound
320x480 (Interlaced), max 61 colors out of 512
CPU - Motorola 68000@7.6MHz; Z80 @3.58MHz
Stereo sound
320x480 (Interlaced), max 61 colors out of 512
Sega Saturn
CPU - Zilog Z80 @3.58MHz
PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
256x192, max 32 Colors out of 64
CPU - Zilog Z80 @3.58MHz
PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
256x192, max 32 Colors out of 64
CPU - Zilog Z80 @3.58MHz
PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
256x192, max 32 Colors out of 64
Sega Dreamcast
CPU - Hitachi SH-4 @ 200 MHz
RAM - 16MB
67 MHz Yamaha AICA with 32-bit ARM7 RISC CPU core, 64 channels
640x480, max 16.77M
CPU - Hitachi SH-4 @ 200 MHz
RAM - 16MB
67 MHz Yamaha AICA with 32-bit ARM7 RISC CPU core, 64 channels
640x480, max 16.77M
CPU - Hitachi SH-4 @ 200 MHz
RAM - 16MB
67 MHz Yamaha AICA with 32-bit ARM7 RISC CPU core, 64 channels
640x480, max 16.77M
CPU - Hitachi SH-4 @ 200 MHz
RAM - 16MB
67 MHz Yamaha AICA with 32-bit ARM7 RISC CPU core, 64 channels
640x480, max 16.77M
CPU - Hitachi SH-4 @ 200 MHz
RAM - 16MB
67 MHz Yamaha AICA with 32-bit ARM7 RISC CPU core, 64 channels
640x480, max 16.77M
TurboGrafx PC-Engine
CPU - HuC6280 @7.16 MHz
RAM - 8 kB
PSG; 5-10 bit stereo PCM
565x242, max 482 colors out of 512
CPU - HuC6280A @7.16 MHz
RAM - 8 kB
PSG; 5-10 bit stereo PCM
565x242, max 482 colors out of 512
CPU - HuC6280 @7.16 MHz
RAM - 8 kB
PSG; 5-10 bit stereo PCM
565x242, max 482 colors out of 512
CPU - HuC6280A @7.16 MHz
RAM - 32 kB
6 PSG channels; 5-bit depth samples 7kHz
565x242, max 512 colors
CPU - HuC6280 @7.16 MHz
RAM - 8 kB
PSG; 5-10 bit stereo PCM
565x242, max 482 colors out of 512
CPU - HuC6280 @7.16 MHz
RAM - 8 kB
PSG; 5-10 bit stereo PCM
565x242, max 482 colors out of 512
CPU - HuC6280 @7.16 MHz
RAM - 8 kB
PSG; 5-10 bit stereo PCM
565x242, max 482 colors out of 512
CPU - NEC V810 @21.475 MHz
RAM - 2MB
16-bit stereo; 2x ADPCM channels; 6 5-bit Sample Channels
341x240, max 16.77M Colors
TV Spiel TV Games
Various 4th generation
CPU - Motorola 68000 @10.7386MHz
RAM - 256kB SRAM
16-channel PCM
320x240, max 256 simultanuous
Various Consoles
CPU - Fairchild F8 @1.79MHz
RAM - 64 bytes
Single tone beeps
128x64, max 4 colors
CPU - Intel 8048 @5.91MHz
RAM - 6kB
1 Channel, 8 sounds
320x238 in 16 colors, max 16 colors
CPU - Intel 8048 @5.91MHz
RAM - 6kB
1 Channel, 8 sounds
320x238 in 16 colors, max 16 colors
CPU - Intel 8048 @5.91MHz
RAM - 6kB
1 Channel, 8 sounds
320x238 in 16 colors, max 16 colors
Various 5th Generation









































































































































































