Sega Genesis / Megadrive
Sega Laser Active
sega_laseractive

Sega Laser Active

The Video Display Processor handles the Genesis' tile graphics, scroll planes, and sprites. There is 64KByte of VRAM.

Screen Resolution

NTSC

  • H40 mode - 320x224px (40x28 8x8 tiles)
  • H32 mode - 256x224px (32x28 8x8 tiles)

PAL

  • H40 mode - 320x240px (40x30 8x8 tiles)
  • H32 mode - 256x240px (32x30 8x8 tiles)

Graphics Planes

2 scroll planes

  • Plane B - Background Plane
    • Displays tile graphcis via tile maps
    • Plane A - Foreground Plane
      • Displays tile graphcis via tile maps
      • Window subplane - subplane for plane A, with tile graphics that does not scroll with the rest of the plane
    • Each row of tiles is rendered column-by-column
    • Tiles on each plane can have priority low or high

    1 Sprite Plane

    • Draws sprite tile graphics
    • Internally, sprites are rendered in reverse order; i.e., each column of tiles is rendered by rows.
    • Sprites are positioned in a virtual 512x512 grid with 128x128 the top left corner of the display
    • Genesis can display up to 80 hardware sprites simultaneously
    • 20 sprites can be rendered on the same scanline before flicker
    • Sprite sizes can be 1-4 tiles big (each tile is 8x8), combining them can make larger sprites
    • Sprites can have high or low priority. Low priority sprites are displayed behind high priority tiles in other layers.

Technical Details
Released 1990 Country Japan Brand Pioneer Type Sega Genesis / Megadrive Name Sega Laser Active CPU Class 68000 CPU Motorola 68000@7.6MHz
Z80 @3.58MHz
Sound Chip Z80, Yamaha YM2612, Texas Instruments SN76489 Sound Stereo sound Display Chip YM7101 VDP (Combined with YM2612 as the ASIC FC1004) Display 320x240 in 61 colors out of 512 Best Color 61 colors out of 512 Graphics 320x480 (Interlaced) Sprites 80 hardware sprites simultanuously, 20 per scanline. Storage ROM Cartridges