Nintendo 64 / GameCube
Nintendo 64  (1996)
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Nintendo 64 or "The N64"

The Nintendo 64 was released in June of 1996 in Japan and North America. The console development started in the early 1990s and was code-named "Project Reality" which was later renamed to "Ultra 64". Nintendo opted for the cartridge format rather than the CD-ROM due to disagreements with Sony. The console was officially announced at the Electronic Entertainment Expo or E3 as the Nintendo 64.

The console features a 64-bit CPU and GPU which was an enormous improvement over the 16-bit predecessors. The game library has some exceptional games such as

  1. Super Mario 64
  2. The Legend of Zelda: Ocarina of Time
  3. GoldenEye 007
  4. Mario Kart 64
  5. Super Smash Bros
  6. Banjo-Kazooie
  7. Star Fox 64
  8. THe Legend of Zelda: Marjora's Mask
  9. Diddy Kong Racing
  10. Paper Mario
  11. Donkey Kong 64
  12. Perfect Dark
  13. Conker's Bad Fur Day
  14. Wave Race 64
  15. Resident Evil 2
  16. F-Zero X
  17. Blast Corps
  18. Turok:Dinosaur Hunter
  19. Mystical Ninja Starring Goemon
  20. 1080 Snowboarding
This is of course but a short list of games available.

Nintendo also introduced an Expansion Pack for the N64. This was a hardware accessory that added 4MByte of RAM to the system, bringing the total RAM to 8MByte, enhancing graphics and thus allowing for more detail in games. Some titles like "The Legend of Zelda: Majora's Mask" required the Expansion Pack in order to play the game.

The N64 did not use traditional sprites, like older consoles did. Instead, the N64 used polygonal 3D graphics and lacked a dedicated sprite layer. It handled 2D sprites by mapping textures onto polygons, which then could be used to create 2D sprites in a 3D environment. The N64 was able to render a moderate number of these textured polygons simultaneously.

Technical Details
Released
1996
Country
Japan
Brand
Nintendo
Type
Nintendo 64 / GameCube
Name
Nintendo 64
CPU Class
CUSTOM
CPU
NEC VR4300 @93.75MHz (64-bit)
Memory
RAM: 4MB
Sound Chip
need info
Sound
16-bit 44.1/48kHz stereo
Display Chip
SGI RCP @62.5 MHz
Display
320x240 or 320x480i 24-bit color
Best Color
24 bits per pixel color
Graphics
320x480 interlaced
Sprites
Software
System OS
Proprietary
Storage
Cartidge